Wikia


Rogue
125px-Rogue male 100px-Rogue 125px-Rogue female
The Rogues are part of a clan, originally created by the members of the Smisse family. Pariahs of their own choosing, these perjurers reunite to pledge allegiance to the Rogue chief. By doing so, they gain new and fearsome powers.



De Rogue klasse zijn bommenplaatsers.

Rogues gebruiken bom spreuken die ze op afstand, door gebruik van hun pistolen, kunnen laten exploderen wanneer ze willen. Deze tactieken eisen veel geduld. Je moet uitvogelen hoe je de tegenstander daar krijgt waar je hem wilt hebben, en misschien zelfs de schade vergroten door meerdere bommen tegelijkertijd te laten exploderen...


KarakteristiekenEdit

Rate 1:1 2:1 3:1 4:1 5:1
Vitality Vitaliteit 1~∞ - - - -
Wisdom Wijsheid - - 1~∞ - -
Strength Kracht 1~50 51~200 201~∞ - -
Intelligence Intelligentie 1~50 51~200 201~∞ - -
Chance Kans 1~50 51~200 201~∞ - -
Agility Behendigheid 1~50 51~200 201~∞ - -

De kenmerken die het belangrijkst zijn voor deze klasse:

Andere kenmerken


Klasse spreukenEdit

De spreuken die Rogues tot hun beschikking hebben zijn:

Icoon Naam Level Element Korte beschrijving
50px-Boombot Boombot Exchange for Doploons Summons a controllable robot that can push, attract, or trigger bombs. The robot explodes at the end of its turn.
50px-Detonator Detonator 1 Triggers bombs from a distance.
50px-Execution Extraction 1 Fire
Fire
Steals HP (fire) from a distance.
50px-Explosive Boombot Explobomb 1 Fire
Fire
Summons a Fire-type bomb. Causes direct damage if launched directly at a target. Can trigger a wall of fire if three identical bombs are aligned. The wall of fire causes Fire-type damage to targets that attempt to cross it, or to targets that remain underneath it at the start of their turn.
50px-Kickback Kickback 3 Pushes back a bomb situated on an adjacent cell and temporarily increases its damages. Pushes an ally or an enemy back one cell.
50px-Roguery Roguery 6 Creates several images of the Rogue to deceive opponents, and allows the Rogue to teleport. The images disappear if they receive damages.

This spell ends the Rogue's current turn.

50px-Grenado Bomnado 9 Air
Air
Summons an Air-type bomb. Causes direct damage if thrown directly at a target. Can trigger a wall of Air if three identical bombs are aligned. The wall of Air removes MP each time a character crosses it or remains in the wall at the start of their turn.
50px-Magnet Magnet 13 Magnet attracts a bomb several cells (depending on the level of the spell) in a straight line and heals it. It may also be cast on an ally or an enemy but will only attract them one cell..
50px-Boomerang Daggers Boomerang Daggers 17 Air
Air
The Rogue throws a boomerang that causes Air-type damage at range with an arc-shaped area of effect.
50px-Dirty Trick Dirty Trick 21 The Rogue swaps positions with one of its bombs.
50px-Deception Deception 26 Water
Water
Causes Water-type damages and subtracts 1 AP over a ring-shaped zone of effect around the Rogue.
50px-Water Bomb Water Bomb 31 Water
Water
Summons a Water-type bomb. This causes direct damages if it is cast directly onto a target. It can trigger a wall of Water if three identical bombs are aligned. The wall of Water subtracts AP each time a character crosses it, or stays on it at the beginning of a turn.
50px-Pulsar Pulsar 36 Fire
Fire
The Rogue sacrifices all his remaining MP to inflict Fire-type damages onto a target. The less MP a Rogue uses during his turn before he casts Pulsar, the more damages he will inflict.
50px-Powder Powder 42 The Rogue places powder in the shape of a cross in the zone of effect. He can use this powder to link together several bombs. When the Rogue blows one of them up, all the bombs linked by the powder explode at the same time.
50px-Remission Remission 48 Enemies who attack the spell's target in melee are pushed back two cells.
50px-Carbine Carbine 54 Air
Air
The Rogue casts a spell diagonally which inflicts Air type damages in a zone of effect in a perpendicular line from where it was cast.
50px-Last Breath Last Breath 60 Increases damages inflicted by all bombs for one turn, but temporarily reduces the Rogue’s vitality by 50%.
50px-Countdown Countdown 70 Detonates a targeted bomb explosion with a countdown of 2 turns. The damages inflicted by a bomb detonated with Countdown are increased.
50px-Overload Overload 80 Increases the damages of the targeted bomb when it is attacked.
50px-Blunderbuss Blunderbuss 90 Water
Water
Causes Water damage in a cone shape over a short range and applies a debuff that increases permanent damage taken by 25% for 1 turn.
50px-Kaboom Kaboom 100 Renders the Rogue and its allies invulnerable to bomb explosions, and increase the damages of the Rogue or its allies hit by such explosions.
Summoning of Dopple Summoning of Rogue Dopple 200 Summons a Rogue Dopple.


WapensEdit

Hieronder zie je een tabel waar je ziet welke wapens het beste zijn voor de Rogues. Het beste wapen is een zwaard, en daarna een boog.

Weapon Bijl Boog Dolk Hamer Pikhouweel Zeis Schep Staf Zwaard Toverstaf
-10% -5% -10% -10% -10% -10% -10% -10% 0% -10%

De set voor deze klasse is nog niet bekend.

OpbouwEdit

° = Niet aanbevolen, + = moeilijk, maar goed op lange duur (veel tijd en geld nodig), ++ = leuk maar uitdagend, +++ = betrouwbaar en erg effectief

int based:++ | goed om mee te beginnen, later word hij wel slechter en minder taktisch

chance based:+++ | heel goede schade, AP en health afname met alle water spreuken, erg goed in PvP en MvP

agility based:++ | in het begin slechte schade, later betere schade, kan MP afnemen met de spreuk Bomnado

GuidesEdit

Zie de algemene Leveling Guide of de pagina's bij opbouw voor specifiek levelen.

TempelEdit

De Tempel van de Rogue is de vinden bij (10,16). Je kan hier informatie vinden over Rogues, en je kan de Rogue Dopple bevechten.